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- > The screenshot routine locks everything up for me !
- > I tested it with nothing on my system and everything on my system and it locks up when you
- > press the asterisk ...
-
- Hm... did you hear keyclicks with any of the keys? If not, then I sent the wrong version. :/
-
- I expect it probably did actually perform the grab (check for a grab001.tga file) - just dies
- straight afterwards.
-
- > Also when pressing the Tab key for the map I get the same lock up !!!
-
- Yea, I think I've screwed something (I've changed loads of things trying to get it not to lock
- up with the screengrab. I've just re-downloaded the source, and will re-introduce the code bit
- by bit to clear this problem...)
-
- > The JagPad code is brilliant and is quite nice - I would like to have the A button for
- > walking though, with down-left, top-left and left for moving left and likewise for moving
- > right. Not sure how well the current method would work in combat - unless thats how the
- > Jag version of Doom uses successfully then I'll keep quiet !
-
- I think I've done it the same as the Jag version - although I dont have a Jag to test it. IIRC
- it has A as run, B as walk, C as sidestep, and C also activates switches/doors/lifts.
-
- > I hope the two lock up problems occur on your machine so they can be fixed easily ...
- >
- > BTW I used the brill BM Shell program to load up the WAD files (the 4 Mb s/w WAD file).
-
- Yea, handy little bugger, ain't it. :)
-
- > PS Any release for Fabrices version yet ????
-
-